Type Knight version 1.1.2
Type Knight » Devlog
Hey! I've just finished working on a new patch for Type Knight. I couldn't recreate on my end a lot of the bugs that have been reported but I still did my best to investigate the game's code to fix most of them. Please let me know if the patch feels like an improvement or not!
Changelog from 1.1.1 (2020-01-08) to 1.1.2 (2020-06-01).
- Fixed the unhinged dynamic difficuly for the script flow game mode. The longer you had the game open, the faster the skeletons were walking because the game didn't take into account the time you started the new round.
- Potential fix for the game over screen sometimes not fading in.
- Potential fixes for crashes related to weather effects (objPluie, objBrouillard and so on).
- Standardized how the words appear above the sorcerer. The words should behave like for other enemies (graying out instead of disappearing). It should also make the system less prone to bugs. (Some of you had a problem where a new word would fail to appear.)
- Removed some offensive and vulgar words from the dictionnaries.
- Updated the readme.
Files
Type Knight 1.1.2 - Windows 38 MB
Jun 01, 2020
Type Knight 1.1.2 - Linux 38 MB
Jun 01, 2020
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Type Knight
Purge the graveyard from the forces of Evil by using your typing skills.
Status | Released |
Author | chaikadev |
Tags | Boss battle, Creepy, dynamic-weather, Endless, Immersive, parallax, Pixel Art, Skeletons, Text based, Typing |
Languages | English, French |
Accessibility | Configurable controls |
More posts
- Type Knight version 1.3.1Dec 05, 2023
- Type Knight - Quality of life updateMar 19, 2022
- Type Knight - Anniversary update!Oct 16, 2020
- Type Knight version 1.1.1Jan 09, 2020
- Type Knight - Winter update!Dec 20, 2019
- Type Knight version 1.0.0.1Nov 03, 2019
- Type Knight has released!Oct 27, 2019
- Art progression of Type Knight over its development.Oct 24, 2019
- Type Knight Beta!Sep 26, 2019
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