Absloutley Loved playing it, had a lot of fun. Thank you <3 <3
A downloadable game
The game will release on October 25th!
The forces of Evil are swarming in a seemingly infinite cemetery. After several days of trekking, you finally arrive on the scene. Your will is foolproof. You will purify this noxious place or die there.
Type Knight is a short atmospheric typing game. Type as fast as you can on your keyboard to survive. Discover what lies at the end of the cemetery at the cost of your life.
During the game, fog, wind, rain and lightning will form naturally.
Treat your ears to five beautiful songs composed specifically for the game.
Import, save and play with your own text! Restrict the characters you don't want to appear with the help of a virtual keyboard. Choose between the classic game mode or the "text flow" mode, where an infinite horde of skeletons reveals itself in the order of your custom text.
Appreciate your past successes and improvements thanks to a graph and other various data.
|Updated||2 days ago|
|Release date||in 5 days|
|Made with||GameMaker: Studio|
|Tags||Boss battle, Creepy, Difficult, Endless, GameMaker, parallax, Pixel Art, Skeletons, Text based, typing|
|Average session||A few minutes|
|Links||Twitter, Steam, YouTube|
- Type Knight Beta!22 days ago
- Type Knight DD26 updateJul 02, 2019
- Type Knight DD26Jul 02, 2019
- Type Knight DD25 updateMar 03, 2019
- Type Knight Demo #4Mar 02, 2019
- Type Knight DD22 updateSep 30, 2018
- Type Knight Demo #3Sep 09, 2018
- WPM stat is broken?Jul 23, 2018
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Please, make impossible to skip player death animation part (gameover) instantly, maybe after some seconds. I pressed spacebar and instantly went to main menu, though highscore saved.
what a nostalgic game, reminds me of typing games I used to play as a kid, but it's fun. A few bugs here and there but its and awesome game.
Thank you for the kind words!
If you want to, describing the bugs and how to trigger them would help me out.
when whole scale factor is turned to x3 and game is played once on the main menu there are random numbers overlapping each other on top.
Player is if he doesn't open a chest (maybe it's a feature so that no one can miss a chest) but sometimes the dead skeletons make it impossible to see what are you supposed to type, maybe change the color of text above chest, to a darker shade maybe.
Btw, why no fullscreen mode? It would be nice.
The random numbers are the points pop-ups right? I can't recreate the issue but it might be fixed in the current version. I'll keep an eye for that.
I've improved text readability in the newer version too. All writable text has a black backdrop by default now.
About the fullscreen mode: it's not going to happen because of the form factor of the background assets. They're not 16:9. You would have black bars all around. Changing the layout to make it 16:9 would be too much of a headache at this point.
Hello everyone! I enjoyed playing this game and I hope more updates or more features will come out! Usually I'm quite bored playing these types of games, but this ones hit the right spot! I started on easy mode, but I sweated a lot. Keep it up dev, this is awesome. Enjoy the gameplay!
This game was a lot of fun and so unique! I will definitely be playing more of this in my spare time!
This is such a fun little game. We enjoyed it very much.
Here is a short video we made while playing:
This is such a cool game, I love it! Do you have a ko-fi I can donate to?
I really appreciate the sentiment, this is the first time someone offers me money for something I've made (not forgetting the help of others of course). I went through the process of creating a paypal and a ko-fi page but I changed my mind because unfortunately most of your donation would probably have been lost in fees and taxes.
Instead if you want to support me, please follow the twitter, get the game on launch and spread the word around! Thank you!
Really good game, but the red text is too hard to read. Some characters like Os and Cs look almost the same against the background and make it hard to see what the word is. Additionally, the skeletons bodies will sometimes obscure the white text above the living ones, but this isn't very common and is fixed once they start moving.
Thanks for playing! Expect to see a new boss and more polishing of the existing art and gameplay.
I've been having a great time playing this game even thought, sometime is was kinda hard to see the text, but love the idea and it really helps you type faster!
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I lost myself in this game. Probably put about 2-3 hours into it and want to play more. This is my longest run on Palindrome Paladin. What a great game. LOVE IT!
Thanks for playing !
There's only 6 unique story panels by the way. It loops back after the last one. The game is a work in progress!
There's a cooldown bar for the multiplier just under it. If the bar empties your multiplier goes back to 1. You probably got the crazy score by doing a really long combo!
I'm enjoying it! Only just started playing it, but already having a lot of fun. Love the high rate of replayability and the simplicity. I have itemized my complaints:
- In the hard mode, the words will overlap on top of other words or on skeletons, making them almost impossible to read. There only have to be four or five on screen before this happens.
- Words will overlap on top of fallen skeletons' bodies and it makes the words very hard to read.
- The red text being difficult to read issue
- It took me a while to understand how parrying works, making that clearer would help
- I don't love the timing with the parrying, since it means sacrificing time that could be used attacking. I understand that being able to parry *and* attack at the same time would make it too easy, but maybe close the gap a little bit? What I would do is have the load time to the attack be at the speed that you have it at, but once the user has typed in the entire word and has successfully parried, the enemy's attack can load faster, maybe at 1.5 speed of what it was before the word was completed, so that the gap between parry and next attack is shorter.
- I got a fatal error when trying to load the hard mode one time, screenshot attached.
- Bats' words in hard mode are very difficult to read. Not sure if it's because of their movement speed or if the text is too shaky.
- When skeletons pile up and are attacking you, typing and finishing their words doesn't clear them (this happened to me in hard mode)
I completed a survey too. Thanks for making a great game, I'm looking forward to future updates!
I never see any type game can make likes this which widen my horizontal. Very like your art style reminds me of many classical games when childhood. Very like your game and download it try to play these days.
Awesome game but can there be some accessibility options? I couldn't read the red text on the background.
Many people have been reporting the same issue. I'm going to do something about it before release.
My final score was 209,538! Cool game, wish the red text was easier to read though.
Very fun except that messing up words is very infuriating
since there is no "clear" option for inputs, forcing the player to mash backspace while they get ganged up on
There's a dedicated key (DEL by default) which you can rebind in the options menu and CTRL + backspace also works.
I am trying to download and play the game but I am very new to this concept and would like to practice typing in this fun way. Could anyone help with how to get this? Thank you.
I suggest you play in the easiest difficulty (Spelling Squire). If you want something even easier, you can go in the custom game menu and disable the top and bottom row of the keyboard like in this picture.
Fun! The red text is often hard to see, though. Also, the white text can be hard to see over some surfaces like the puddles.
Here's a short gameplay vid I made with some criticsm if you want :)
OOF. How am I supposed to live the boss encounters without getting hit? I'm basically ead after the second one.
You're pretty good if you managed to make it this far without knowing how to parry! You have to type the word in red above the knight when it appears. I'm going to find a way to make this clearer in the future.
FYI: The merlin lines are in french even though I'm playing the english version.
Merlin lines were a placeholder from the last demo several months ago. Are you playing the DD25 version?
*sigh* I realised, I wasn't. I was playing the version that was accessible by just clicking on "Install" on the itch.io launcher. There wasn't even parry or anything in that version. The gameplay vid I made is out of date bc of that, too :P gonna make another one today.
Sorry about that, it's my fault. I realized I forgot to check the windows tickbox after uploading a new build a few days ago. It prevents the game from being downloaded in the itch launcher when you don't.
Just wanted to ask: is QWERTZ as a keyboard layout supported?
Not yet but it shouldn't prevent you to play. The different layouts are just for navigating through the menus and the on-screen keyboard for disabling keys in the custom game menu.
mini game! yeay!
Hey mate I really love the game and it helps me a lot with typing and stuff but I wanted to ask if you could maybe add Hebrew? it'd be really nice if you do.
Thank you! I'd like to translate the game into as many languages as possible, including Hebrew.
Is it possible to release for Mac?
Very possible. I'll look into it before launch along with a linux version.
Hey, thanks for the feedback! It's really heart-warming to see someone took the time to write an article.
What a fun mini-game! Could re-adjust the GUI to 800x 1024 as default screen. Also, looking forward to additional language-support :)
Thanks! Which language would you like to see?
If you could add JP or KR?
Played this on my channel! I'll have you know that is very difficult to play this and talk at the same time.
I really enjoyed your video! About the boss: you just have to take it down as fast as possible at the moment but I could add a mechanic to block damage. Sorry for the rude words, the word selection is completely random. This dictionary only has 56k entries. I used to have one with 400k words and it had an even weirder selection!
Thanks for playing!!
Haha, no worries! I remember when there was all the controversy over a DS Scrabble game where the NPCs played "dirty" words. :P
Is it possible to add a HP item into the game too? Or bonus stages?
Hey its a fun game!
I have some feedback though, i think some varieties in skeletons would be great. For example some skeletons that heal you if you kill them, slow the time or a skeleton that damages nearby skeletons when killed. That would open up more strategic options. Or even boss-skeletons whose words you need to type multiple times.
And also some variety in the spawn of the skeletons, maybe have a little break after you defeated a huge wave because sometimes it felt a bit overwhelming lol. Very nice art style though! Hope it helps
Type Knight is both entertaining and a good challenge to exercise typing skills. Of course, if you're like me and aren't a fast typist, then it's just hard. Still, it's well made overall and has a lot of potential for what it is. The art style is pretty nice as well.Good job, dev.
Wow, thank you for the kind words! Watching your video was pure fun for me!
I'll definitely make some changes about the difficulty. The game is a work in progress. Ideally I will have a system that adapts to the player's skill. You weren't the only one finding the game hard!
Being a typing game, I just assumed it was supposed to be difficult, heh. Still, good job on this. It's a good foundation for whatever you do with it next, so good luck on the updates.
If you're taking suggestions, I would recommend enlarging the text that shows when you type and maybe slowing the enemies just slightly. Not a lot, but enough so you aren't getting swarmed after one mistake. Maybe add a mode so they go faster the more you mess up.
Really good premise, looking forward to seeing it improve over time. Also I suck a lot more at this kind of thing than I thought lol
Actually now that I think of it, it might not be a bad idea to have difficulty options.