Version 0.6.0 patchnotes



This update was originally supposed to a small patch to address the issues with 0.5.0, but it kept growing in size so I upgraded it from "_._.X" to "_.X._" Aside from the new units, its mostly about polishing and making the game look prettier. I also spent a lot of time on optimisation so the game runs a lot better too. I'm going to work on artillery next, so look forward to that.

Changelog:

  • Added new infantry units, weapons, and models
  • Improved infantry animations
  • Improved special effects
  • Improved command arrows appearance
    • They're smaller
    • They fade out over time
    • They have command specific colors
    • There's a new type with a circle at the end
  • Added new icons that appear when units run out of specific ammo types (before this update, the icon only appeared if a unit was completely out of all ammo types, which was rare)
  • Improved vision line / targeting info
    • The weapon with the longest range is used
    • Only weapons that are compatible with the target and have the appropriate ammo type appear
    • Fixed slightly non-accurate distance
  • Added being able to move the selection (drag) box around by holding both mouse buttons
  • Added keybind to toggle the rules of engagement of all weapons (caps lock)
  • Added drop shadow on cursor
  • Added simple version of the controls cheat sheet
  • Fixed issue with vehicle movement smoke effect (it didn't spawn often enough)
  • Fixed issue with pathfinding
  • Fixed being able to draw a formation line without units selected
  • Fixed infantry not always standing upright / invisible
  • Fixed being able to select infantry inside transports
  • Fixed units moving towards their enemy target if they don't have a weapon to shoot at it
  • Fixed issues with giving certain commands to infantry inside buildings

Files

La fleur de l'est - The Eastern Flower v0.6.0.zip 156 MB
22 days ago

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