Version 0.7.0 patchnotes
The Eastern Flower » Devlog
- Added artillery
- You now start the game with 3 Wisent self-propelled mortars!
- It fires without needing LOS
- It only has a 5% chance of exactly hitting the target. Accuracy bonuses other units enjoy don't apply.
- The shells disperse around the artillery's target in a realistic ellipse-shaped pattern.
- The lengths of the axes of the ellipse vary at a different rate when the target distance changes (see image at the end)
- For now, only the extremities of the axes are displayed so the UI looks like a box (going to get fixed soon)
- Added music
- The music changes dynamically based on mission completeness and combat intensity
- By Serpo AKA melloforge
- Added crater visual effect (created when an explosion happens)
- Added minimum firing range mechanic (only on the wisent mortar for now)
- Restored missing visual effects when vehicles fire
- The targeting tool no longer "sticks" on friendly units
- Improved how missed shots behave
Example of the shell dispersion pattern:
Files
The Eastern Flower v0.7.0.zip 209 MB
4 days ago
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The Eastern Flower
Real-time tactics game inspired by japanimation
Status | In development |
Author | chaikadev |
Genre | Strategy |
Tags | 3D, Anime, No AI, Real time strategy, rts, Singleplayer, Tactical, Tanks, War |
Languages | English, French |
More posts
- Version 0.6.1 patchnotes54 days ago
- Version 0.6.0 patchnotes69 days ago
- Version 0.5.1 patchnotesJan 08, 2025
- Version 0.5.0 patchnotesJan 04, 2025
- Version 0.4.0 patchnotesSep 06, 2024
- Version 0.3.1 patchnotesJul 13, 2024
- Version 0.3.0 patchnotesJul 05, 2024
- Version 0.2.1 patchnotesMay 06, 2024
- Version 0.2.0 patchnotesMay 03, 2024
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