Version 0.4.0 patchnotes


Changelog:

  • Improved terrain visuals
    • Overlayed new texture at a different scale
    • Redid forest texture
    • Removed "seams" terrain shader artifact
    • Added anisotropic filtering
    • Tweaked saturation
  • Added infantry models
  • Improved "kangaroo" and "rainfall" visuals
    • New toon shader, to match the infantry
  • Improved camera
    • The dynamic zoom is much more accentuated when very close to the terrain
    • The camera now zooms towards the cursor
  • Improved units grounding
    • Height map data is accurately interpolated, instead of slowly moving to the closest point like before.
  • Improved pathfinding
    • Normal (not fast/using the roads) pathfinding is much more reliable. Units go directly to their move point, unless there's a hard obstacle (none on the map at the moment).
  • Added new command "Fast attack"
    • Like the name implies, it combines the "Attack" and "Fast movement" commands
  • Improved roads visuals
    • Tweaked material
    • Added anisotropic filtering
  • Adjusted shadows to make them less blurry
  • Adjusted tall grass appearance
  • Improved total-war style formation lines
    • Units will deploy along the full length of the line instead of staying near its center if it's too large
  • Fixed unarmed units not moving when receiving an attack command
  • Lowered time to break when fast moving on roads
  • Added Vsync toggle in options menu
  • Changed debug info font to be consistent with the rest of the game
  • Moved terrain and current command hint from the bottom right of the screen to next to the mouse

Before after, terrain


Before after, seams terrain shader artifact

Files

La fleur de l'est (The Eastern Flower) v0.4.0.zip 68 MB
97 days ago

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