Version 0.8.1 patchnotes
The Eastern Flower » Devlog
- Improved performance
- Disabled rim light and outline on toon shader
- They were a massive drag on performance and I think the models look a little better without them
- Refactored a few scripts
- Disabled rim light and outline on toon shader
- Added new feature: Unit labels now automatically fade in and out based on camera terrain elevation
- Added new unit card images
- Added song-switching
- The game chooses one out of two songs at random, and it will switch to the other one after 450 seconds
- Changed projectile behavior
- Projectiles that are subject to environmental collisions now have a short immunity timer so they don't immediately explode on nearby terrain or on a friendly unit
- Reworked audio sliders
- Improved appearance of the unit vision line (the line that appears when targeting an enemy unit or using fire on position)
- Fixed artillery UI ellipse being crooked
- Fixed the unit selection circle being bugged on enemy infantry units
- Fixed the infantry unit projectile spawn location being too low
- Enabled v-sync by default
- Disabled some UI elements in the pause menu, victory, and defeat screens
Known issues
- The textures of destroyed vehicles aren't mapped correctly
Files
The Eastern Flower v0.8.1.zip 289 MB
52 days ago
Get The Eastern Flower
Download NowName your own price
The Eastern Flower
Real-time tactics game inspired by japanimation
| Status | In development |
| Author | chaikadev |
| Genre | Strategy |
| Tags | 3D, Anime, No AI, Real time strategy, rts, Singleplayer, Tactical, Tanks, War |
| Languages | English, French |
More posts
- Version 0.8.0 patchnotes87 days ago
- Version 0.7.2a patchnotesNov 20, 2025
- Version 0.7.2 patchnotesOct 17, 2025
- Version 0.7.1 patchnotesAug 01, 2025
- Version 0.7.0 patchnotesJul 05, 2025
- Version 0.6.1 patchnotesMay 16, 2025
- Version 0.6.0 patchnotesMay 01, 2025
- Version 0.5.1 patchnotesJan 08, 2025
- Version 0.5.0 patchnotesJan 04, 2025

Leave a comment
Log in with itch.io to leave a comment.