Version 0.8.1 patchnotes
The Eastern Flower » Devlog
- Improved performance
- Disabled rim light and outline on toon shader
- They were a massive drag on performance and I think the models look a little better without them
- Refactored a few scripts
- Disabled rim light and outline on toon shader
- Added new feature: Unit labels now automatically fade in and out based on camera terrain elevation
- Added new unit card images
- Added song-switching
- The game chooses one out of two songs at random, and it will switch to the other one after 450 seconds
- Changed projectile behavior
- Projectiles that are subject to environmental collisions now have a short immunity timer so they don't immediately explode on nearby terrain or on a friendly unit
- Reworked audio sliders
- Improved appearance of the unit vision line (the line that appears when targeting an enemy unit or using fire on position)
- Fixed artillery UI ellipse being crooked
- Fixed the unit selection circle being bugged on enemy infantry units
- Fixed the infantry unit projectile spawn location being too low
- Enabled v-sync by default
- Disabled some UI elements in the pause menu, victory, and defeat screens
Known issues
- The textures of destroyed vehicles aren't mapped correctly
Files
The Eastern Flower v0.8.1.zip 289 MB
5 days ago
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The Eastern Flower
Real-time tactics game inspired by japanimation
| Status | In development |
| Author | chaikadev |
| Genre | Strategy |
| Tags | 3D, Anime, No AI, Real time strategy, rts, Singleplayer, Tactical, Tanks, War |
| Languages | English, French |
More posts
- Version 0.8.0 patchnotes40 days ago
- Version 0.7.2a patchnotes75 days ago
- Version 0.7.2 patchnotesOct 17, 2025
- Version 0.7.1 patchnotesAug 01, 2025
- Version 0.7.0 patchnotesJul 05, 2025
- Version 0.6.1 patchnotesMay 16, 2025
- Version 0.6.0 patchnotesMay 01, 2025
- Version 0.5.1 patchnotesJan 08, 2025
- Version 0.5.0 patchnotesJan 04, 2025

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